애스크로AIPublic Preview
← 학술논문 검색
학술논문컴퓨터게임및콘텐츠논문지2013.06 발행KCI 피인용 1

게임 환경의 미래형 하우징 디자인 연구

A Study for Future Housing Design in Game Environments

홍선관(서울사이버대학교); 차명희(서울사이버대학교)

26권 2호, 43~48쪽

초록

Housing system of MMORPG is value-gaining system introduced to maximize the accumulation of wealth and means of ownership that emerged in 2000 from the game named Ultima Online. Degree of application is determined by techincal elements and the skills of the player. MMORPG game is the one which accumulate the value, own and show-off. Players build house and inivite other players to show their influences, social standings and powers. Housing systems, but until now, there are several problems. Proper management such as protecting house or livestock raising is required while player leave the house for hunting or collecting resources. Like the real world's real estate, housing system require proper area to build the house and huge server to solve the process technically. In case of relocation, there could be several problems to resolute by applying theories of real estate and architecture. In this study, we proposed future housing system that complements a variety of problems of present housing system through customization of housing, the introduction of various applications and applying partner characters. Which will provide higher lever of entertainment while enjoying games. Future housing system should get out of existing uniform structure,develop with artistic value and eventually transform to higher and more diverse lever.

Abstract

Housing system of MMORPG is value-gaining system introduced to maximize the accumulation of wealth and means of ownership that emerged in 2000 from the game named Ultima Online. Degree of application is determined by techincal elements and the skills of the player. MMORPG game is the one which accumulate the value, own and show-off. Players build house and inivite other players to show their influences, social standings and powers. Housing systems, but until now, there are several problems. Proper management such as protecting house or livestock raising is required while player leave the house for hunting or collecting resources. Like the real world's real estate, housing system require proper area to build the house and huge server to solve the process technically. In case of relocation, there could be several problems to resolute by applying theories of real estate and architecture. In this study, we proposed future housing system that complements a variety of problems of present housing system through customization of housing, the introduction of various applications and applying partner characters. Which will provide higher lever of entertainment while enjoying games. Future housing system should get out of existing uniform structure,develop with artistic value and eventually transform to higher and more diverse lever.

발행기관:
(사)한국컴퓨터게임학회
DOI:
http://dx.doi.org/10.22819/kscg.2013.26.2.006
분류:
기타공학일반

AI 법률 상담

이 논문의 주제에 대해 더 알고 싶으신가요?

460만+ 법률 자료에서 관련 판례·법령·해석례를 찾아 답변합니다

AI 상담 시작
게임 환경의 미래형 하우징 디자인 연구 | 컴퓨터게임및콘텐츠논문지 2013 | AskLaw | 애스크로 AI