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학술논문(사)디지털산업정보학회 논문지2010.12 발행KCI 피인용 1

디지털 콘텐츠로서 개인형 메신저 콘텐츠 디자인 분석에 관한 연구

Analysis of Personal Messenger Contents Design as Digital Contents

오문석(광운대학교); 원종욱(한양대학교)

6권 4호, 183~192쪽

초록

Digital communities’ spaces have been very popular through communication contents provide entertainment and usability. Emoticons provide simply emotional expressions and intension, so they weakly convey a realistic sense as they are designed by 2D graphics. However, 3D Avatars presented by 3D Computer Graphics make users interesting because of delivering senses of reality and three-dimension and amuse users because of representing their characters. It is the purpose of this study to analyze design examples of emoticons and avatars applying to personal messengers and propose the development of them. In addition, this paper researches various characteristics of emoticons and avatars for web and mobile phones, and suggests a strategy to usefully and properly apply emoticons and avatars to design.

Abstract

Digital communities’ spaces have been very popular through communication contents provide entertainment and usability. Emoticons provide simply emotional expressions and intension, so they weakly convey a realistic sense as they are designed by 2D graphics. However, 3D Avatars presented by 3D Computer Graphics make users interesting because of delivering senses of reality and three-dimension and amuse users because of representing their characters. It is the purpose of this study to analyze design examples of emoticons and avatars applying to personal messengers and propose the development of them. In addition, this paper researches various characteristics of emoticons and avatars for web and mobile phones, and suggests a strategy to usefully and properly apply emoticons and avatars to design.

발행기관:
(사)디지털산업정보학회
분류:
기타컴퓨터학

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디지털 콘텐츠로서 개인형 메신저 콘텐츠 디자인 분석에 관한 연구 | (사)디지털산업정보학회 논문지 2010 | AskLaw | 애스크로 AI