증강현실을 기반으로 한 3D 디자인 시뮬레이션 연구
A Study on 3D Design Simulation Based Augmented Reality
유은경(한양대학교)
9권 1호, 537~548쪽
초록
In this study, using ARToolkit, an augmented reality is produced to meet the demand of design needed for the U-space which is a new concept of fusion and communication. The methodologies used in the study are; firstly, a protype of an augmented reality was produced using ARToolKit, where the gap between an actual reality and a virtual reality looks subtle. Secondly, a 3-D simulation based on a survey about an augmented reality was tested. The survey was done in two ways; in terms of general recognition, and focused on the prototype produced by this study. An augmented reality produced by a monitor system is more approachable but can't seem to produce high level of immersion. As the 3-D simulation based on an augmented reality turns out better than the existing 3-D simulation in terms of sense of realness, easy operation, sensational effectiveness, 3-D sensation, optical solidity, further research of it should be encouraged. Thirdly, the 3-D simulation based on an augmented reality is also better than the existing 3-D simulation in terms of interactive sensation, especially touching sensation, and therefore further study on it would be necessary. Fourthly, the method for 3-D design simulation based on an augmented reality is not diversified or consolidated enough and therefore various efforts should be made for improvement. In conclusion, the 3-D design simulation based on an augmented reality faces with some practical problems; the capacity of PC used for simulation, the resolution and illumination of camera, high cost of HMD which is a special display device to increase the level of immersion, feedback support for touching sensation and the problem of practical application. Compared to existing design processes, the 3-D design simulation based on an augmented reality is superior in terms of time and cost effectiveness, versatility, easy adjustment and most importantly, high level of sense of realness.
Abstract
In this study, using ARToolkit, an augmented reality is produced to meet the demand of design needed for the U-space which is a new concept of fusion and communication. The methodologies used in the study are; firstly, a protype of an augmented reality was produced using ARToolKit, where the gap between an actual reality and a virtual reality looks subtle. Secondly, a 3-D simulation based on a survey about an augmented reality was tested. The survey was done in two ways; in terms of general recognition, and focused on the prototype produced by this study. An augmented reality produced by a monitor system is more approachable but can't seem to produce high level of immersion. As the 3-D simulation based on an augmented reality turns out better than the existing 3-D simulation in terms of sense of realness, easy operation, sensational effectiveness, 3-D sensation, optical solidity, further research of it should be encouraged. Thirdly, the 3-D simulation based on an augmented reality is also better than the existing 3-D simulation in terms of interactive sensation, especially touching sensation, and therefore further study on it would be necessary. Fourthly, the method for 3-D design simulation based on an augmented reality is not diversified or consolidated enough and therefore various efforts should be made for improvement. In conclusion, the 3-D design simulation based on an augmented reality faces with some practical problems; the capacity of PC used for simulation, the resolution and illumination of camera, high cost of HMD which is a special display device to increase the level of immersion, feedback support for touching sensation and the problem of practical application. Compared to existing design processes, the 3-D design simulation based on an augmented reality is superior in terms of time and cost effectiveness, versatility, easy adjustment and most importantly, high level of sense of realness.
- 발행기관:
- 한국기초조형학회
- 분류:
- 예술일반