자동사냥 프로그램의 법적 문제 ―미국의 MDY industries v. Blizzard Ent.판결이 다룬 저작권법 문제를 중심으로―
The legal problem in an Auto-hunting bot ―Mainly about the copyright infringement problem included in MDY Industries v. Blizzard Entertainment decision in US
박준석(서울대학교)
60호, 145~194쪽
초록
This Article focus on the abuse problem of auto bot which has been as an important problem as Real Money Trade of game items among many issues which the world’s best online game industry of South Korea has suffered from. As a result, I would argue that Auto-hunting bot should be finally banned in our country regardless of the presence of any specific provision after each theory supporting the justification for using a bot is separately refuted. Even though there are various legal methods to be taken for such prohibition following the above argument, this article mainly analyzed the copyright perspective included in MDY industries v. Blizzard Entertainment case of US District Court. As a result, except that whether a temporary storage would fall under the scope of the right of reproduction is different, it seems to be similarly difficult that the exhaustion principle of copyright might be implemented into the relation between online gaming service providers and their users, even if a similar dispute would occur in Korea in the future. In addition, under this article’s analysis, it is likely that the right of integrity which is unique in Korean Copyright Act would be infringed by using a bot.
Abstract
This Article focus on the abuse problem of auto bot which has been as an important problem as Real Money Trade of game items among many issues which the world’s best online game industry of South Korea has suffered from. As a result, I would argue that Auto-hunting bot should be finally banned in our country regardless of the presence of any specific provision after each theory supporting the justification for using a bot is separately refuted. Even though there are various legal methods to be taken for such prohibition following the above argument, this article mainly analyzed the copyright perspective included in MDY industries v. Blizzard Entertainment case of US District Court. As a result, except that whether a temporary storage would fall under the scope of the right of reproduction is different, it seems to be similarly difficult that the exhaustion principle of copyright might be implemented into the relation between online gaming service providers and their users, even if a similar dispute would occur in Korea in the future. In addition, under this article’s analysis, it is likely that the right of integrity which is unique in Korean Copyright Act would be infringed by using a bot.
- 발행기관:
- 세창출판사
- 분류:
- 지적재산권법