사회적 요인과 게임적 요인이 모바일 소셜 네트워크 게임 몰입에 미치는 영향
Effects of Social Factors and Game Factors on Commitment of Mobile Social Network Games(M-SNG)
한주영(경희대학교); 이새봄(경희대학교 빅데이터연구센터); 이상철(KC대학교); 서영호(경희대학교)
44권 3호, 601~616쪽
초록
Purpose: The purposes of this study are (1) to examine why users commit to M-SNG and (2) to understand what factors impact M-SNG users’enjoyment, motivation and commitment. Methods: We use a questionnaire survey to collect 190 data on users’ perception on M-SNG. we also use a structural equation modeling method with Smart PLS 3.0 Results: Playfulness, design aesthetics, competition and social identity are found to be statistically significant factors affecting enjoyment and motivation. Also, enjoyment and motivation are found to be statistically significant factors affecting commitment. Conclusion: We suggest three points of view as game factors, socio-game factors, and social factors. Game factors are more important than other factors. Also, enjoyment is a more powerful factor than motivation in affecting user’s commitment to using M-SNG.
Abstract
Purpose: The purposes of this study are (1) to examine why users commit to M-SNG and (2) to understand what factors impact M-SNG users’enjoyment, motivation and commitment. Methods: We use a questionnaire survey to collect 190 data on users’ perception on M-SNG. we also use a structural equation modeling method with Smart PLS 3.0 Results: Playfulness, design aesthetics, competition and social identity are found to be statistically significant factors affecting enjoyment and motivation. Also, enjoyment and motivation are found to be statistically significant factors affecting commitment. Conclusion: We suggest three points of view as game factors, socio-game factors, and social factors. Game factors are more important than other factors. Also, enjoyment is a more powerful factor than motivation in affecting user’s commitment to using M-SNG.
- 발행기관:
- 한국품질경영학회
- 분류:
- 학제간연구