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학술논문컴퓨터게임및콘텐츠논문지2017.09 발행KCI 피인용 1

Design and Technical Development of Health Promotion Services Applied with Gamification

Design and Technical Development of Health Promotion Services Applied with Gamification

김두범(중앙대학교); 김태원(충북도립대학); 김경(충북도립대학); 김성현(충북도립대학)

30권 3호, 1~9쪽

초록

Medical services, converged with information technology, are going beyond simple health diagnosis to embrace health improvement. Applications installed in various personal devices such as mobile phones are quantifying and accumulating abundant data, ushering in the age of personalized medical service. Motivation for such IT-based unconstrained health enhancement service, however, has long been a challenge for both service providers and users. As such, the present study suggests gamification of health promotion service as one of solutions to the problem, and analyzes the principle and elements of gamification to derive effective results. In addition, it examines seven strategies from exercise studies that adopted game aesthetics and gamification, or components of the Mechanics-Dynamics-Aesthetics (MDA) framework, and applies them to user interface and avatar design.

Abstract

Medical services, converged with information technology, are going beyond simple health diagnosis to embrace health improvement. Applications installed in various personal devices such as mobile phones are quantifying and accumulating abundant data, ushering in the age of personalized medical service. Motivation for such IT-based unconstrained health enhancement service, however, has long been a challenge for both service providers and users. As such, the present study suggests gamification of health promotion service as one of solutions to the problem, and analyzes the principle and elements of gamification to derive effective results. In addition, it examines seven strategies from exercise studies that adopted game aesthetics and gamification, or components of the Mechanics-Dynamics-Aesthetics (MDA) framework, and applies them to user interface and avatar design.

발행기관:
(사)한국컴퓨터게임학회
DOI:
http://dx.doi.org/10.22819/kscg.2017.30.3.001
분류:
기타공학일반

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Design and Technical Development of Health Promotion Services Applied with Gamification | 컴퓨터게임및콘텐츠논문지 2017 | AskLaw | 애스크로 AI