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학술논문컴퓨터게임및콘텐츠논문지2017.12 발행

A Education Model for Game Design Planning : Using a Decision Tree Analysis

A Education Model for Game Design Planning : Using a Decision Tree Analysis

김성곤(울산대학교)

30권 4호, 17~24쪽

초록

For game design planning education, we researched step by step learning method from storyline setting to game content evaluation. In this process, we developed 'Content Generated Tree' educational model applying the segmentation, classification, and prediction process of decision tree theory. This model is divided into the trunk stage as a story setting, the node generation stage as a content branch, and the conformity assessment. In the node generation stage, there are 'Game Theme' stage for determining the overall direction of the game, 'Interest Element' stage for finding the unique joy of the development game, and 'Game Format' stage for setting the visualization direction. The learner creates several game content combinations through content branching, and evaluates each content combination value. The education model was applied to 19 teams, and the efficiency of the step by step learning process was confirmed.

Abstract

For game design planning education, we researched step by step learning method from storyline setting to game content evaluation. In this process, we developed 'Content Generated Tree' educational model applying the segmentation, classification, and prediction process of decision tree theory. This model is divided into the trunk stage as a story setting, the node generation stage as a content branch, and the conformity assessment. In the node generation stage, there are 'Game Theme' stage for determining the overall direction of the game, 'Interest Element' stage for finding the unique joy of the development game, and 'Game Format' stage for setting the visualization direction. The learner creates several game content combinations through content branching, and evaluates each content combination value. The education model was applied to 19 teams, and the efficiency of the step by step learning process was confirmed.

발행기관:
(사)한국컴퓨터게임학회
DOI:
http://dx.doi.org/10.22819/kscg.2017.30.4.003
분류:
기타공학일반

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A Education Model for Game Design Planning : Using a Decision Tree Analysis | 컴퓨터게임및콘텐츠논문지 2017 | AskLaw | 애스크로 AI