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학술논문디지털콘텐츠학회논문지2017.12 발행KCI 피인용 3

Study on the character design of monster in game - Focused on the comparison with Korea, China and Japan

Study on the character design of monster in game - Focused on the comparison with Korea, China and Japan

기소구(홍익대학교); 서갑열(홍익대학교)

18권 8호, 1649~1659쪽

초록

China, Korea and Japan are all neighbors, but there are quite a few differences in monster culture. In this article, through studying of Korea games highest export countries--China and Japan, as well as analysis on their historical origin of development of "Monster culture", so as to explore the similarities and differences between development of monster culture. In addition, combining these differences and similarities, through the study of "monster culture" related game works, it aims to explore the impact of these countries’ monster culture on modern life culture and the development characteristics of all kinds of monsters under the background of modern culture. Besides, based on above analysis, developed a monster character design that can form a bond of sympathy in three countries by comparing and combining the most popular parts of the monster characters in this three countries. The final aim is to create a game monster character that both in rich ancient culture charm and loved by all people, so as to being taken as an example to illustrate the significance and value of promoting the development of monster culture. The result of this research will help to design monster characters in game production in the future.

Abstract

China, Korea and Japan are all neighbors, but there are quite a few differences in monster culture. In this article, through studying of Korea games highest export countries--China and Japan, as well as analysis on their historical origin of development of "Monster culture", so as to explore the similarities and differences between development of monster culture. In addition, combining these differences and similarities, through the study of "monster culture" related game works, it aims to explore the impact of these countries’ monster culture on modern life culture and the development characteristics of all kinds of monsters under the background of modern culture. Besides, based on above analysis, developed a monster character design that can form a bond of sympathy in three countries by comparing and combining the most popular parts of the monster characters in this three countries. The final aim is to create a game monster character that both in rich ancient culture charm and loved by all people, so as to being taken as an example to illustrate the significance and value of promoting the development of monster culture. The result of this research will help to design monster characters in game production in the future.

발행기관:
한국디지털콘텐츠학회
DOI:
http://dx.doi.org/10.9728/dcs.2017.18.8.1649
분류:
컴퓨터학

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Study on the character design of monster in game - Focused on the comparison with Korea, China and Japan | 디지털콘텐츠학회논문지 2017 | AskLaw | 애스크로 AI