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학술논문Human Ecology Research2018.04 발행KCI 피인용 1

디지털 한복 디자인 연구: 온라인게임을 중심으로

A Study of Digital Hanbok Design: focuse on Online Games

조두나(궁중복식연구원)

56권 2호, 195~203쪽

초록

Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori·pants, jogori·chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu·sub·gyeopmagi·mitbadae, vent, git·dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori·daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori·yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori·chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.

Abstract

Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori·pants, jogori·chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu·sub·gyeopmagi·mitbadae, vent, git·dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori·daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori·yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori·chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.

발행기관:
대한가정학회
DOI:
http://dx.doi.org/10.6115/fer.2018.015
분류:
생활과학

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