Adventure Game Design using Location-based AR Technology
Adventure Game Design using Location-based AR Technology
박승이(상명대학교); 길태숙(상명대학교)
32권 4호, 103~111쪽
초록
In this study, we design the game that connects physical and virtual spaces by grafting elements of Seunglamdo-nori. The location-based AR technology is applied to games played in the physical space. Participants in AR games applying the elements of Seunglamdo-nori can experience spaces online and offline by navigating the stories about space they have not known. In terms of design, it is possible to experience and learn historical and cultural stories in participating spaces, to interact with other participants, to share photos and information, and to cooperate with each other. Story nodes applied to the design are organized to be replaced immediately according to the spaces. The game consists of an online game in the exploration planning phase and an offline game in the deep learning phase. In the exploration planning phase, you can learn about the space and the part of the information around it, which encourages game participants to pay attention to the play space and helps them to plan their trips to the actual physical space. The deep learning phase uses location-based AR technology that combines physical and virtual spaces. Participants experience deeper stories and acquire more surrounding information by performing missions in real space. This study is designed to provide participants with historical and cultural stories. Such a design can serve people to experience new spatial experiences and stories.
Abstract
In this study, we design the game that connects physical and virtual spaces by grafting elements of Seunglamdo-nori. The location-based AR technology is applied to games played in the physical space. Participants in AR games applying the elements of Seunglamdo-nori can experience spaces online and offline by navigating the stories about space they have not known. In terms of design, it is possible to experience and learn historical and cultural stories in participating spaces, to interact with other participants, to share photos and information, and to cooperate with each other. Story nodes applied to the design are organized to be replaced immediately according to the spaces. The game consists of an online game in the exploration planning phase and an offline game in the deep learning phase. In the exploration planning phase, you can learn about the space and the part of the information around it, which encourages game participants to pay attention to the play space and helps them to plan their trips to the actual physical space. The deep learning phase uses location-based AR technology that combines physical and virtual spaces. Participants experience deeper stories and acquire more surrounding information by performing missions in real space. This study is designed to provide participants with historical and cultural stories. Such a design can serve people to experience new spatial experiences and stories.
- 발행기관:
- (사)한국컴퓨터게임학회
- 분류:
- 기타공학일반