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학술논문디지털콘텐츠학회논문지2019.12 발행

A Study on Game Character Design Based on Mythical Motif - Focused on League of Legends

A Study on Game Character Design Based on Mythical Motif - Focused on League of Legends

박혜민(홍익대학교); 서갑열(홍익대학교)

20권 12호, 2329~2340쪽

초록

The game industry has settled a culture as the number of users around the world increases every year. Most game characters are represented in the game as different appearances and stories. There are characters generated from past stories such as myths, legends, and folk tales. These mythical characters appear in various shapes and contents. Especially, in the case of Multiplayer Online Battle Arena(MOBA) genre, the ability and appearance of characters are most important, because users play different characters in the same space. Therefore, the unique background story of mythical characters in games can be an interesting resource when designing characters in MOBA and is already widely used. Among MOBA genres, the League of Legends(LOL) is a popular game with a lot of popularity and users. In this study, we categorize identity, creativity, and diversity in character component, and human, half-human, half-animal, and animal as composition type in the LOL. Also, we compared characters’ component and composition type of the LOL based on myth. Based on this analysis, we designed four characters. Based on the results of this study, we hope that it will be helpful in the future production of game characters in the MOBA genre.

Abstract

The game industry has settled a culture as the number of users around the world increases every year. Most game characters are represented in the game as different appearances and stories. There are characters generated from past stories such as myths, legends, and folk tales. These mythical characters appear in various shapes and contents. Especially, in the case of Multiplayer Online Battle Arena(MOBA) genre, the ability and appearance of characters are most important, because users play different characters in the same space. Therefore, the unique background story of mythical characters in games can be an interesting resource when designing characters in MOBA and is already widely used. Among MOBA genres, the League of Legends(LOL) is a popular game with a lot of popularity and users. In this study, we categorize identity, creativity, and diversity in character component, and human, half-human, half-animal, and animal as composition type in the LOL. Also, we compared characters’ component and composition type of the LOL based on myth. Based on this analysis, we designed four characters. Based on the results of this study, we hope that it will be helpful in the future production of game characters in the MOBA genre.

발행기관:
한국디지털콘텐츠학회
DOI:
http://dx.doi.org/10.9728/dcs.2019.20.12.2329
분류:
컴퓨터학

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A Study on Game Character Design Based on Mythical Motif - Focused on League of Legends | 디지털콘텐츠학회논문지 2019 | AskLaw | 애스크로 AI