VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 -『자산어보』 의 해양공간을 중심으로
A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』
김상남(동국대학교); 이영숙(동국대학교)
23권 4호, 558~565쪽
초록
In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.
Abstract
In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.
- 발행기관:
- 한국멀티미디어학회
- 분류:
- 전자/정보통신공학