Narrative, Interaction, Visual, Emotion - Research on Chinese Indie Game Design
Narrative, Interaction, Visual, Emotion - Research on Chinese Indie Game Design
펑훙루(상명대학교 만화애니메이션학과 박사과정); 심학정(상명대학교); 김치훈(상명대학교)
63호, 451~487쪽
초록
Although Chinese indie games started late, they have developed rapidly, and many works have been successful globally. Through case analysis, this paper selects three representative indie games in China, conducts in-depth analysis from the perspectives of narrative, visual scene of game-play, emotion, etc and summarizes the characteristics of indie games that distinguish from the general commercial games. It is hoped that game users will be able to use it as a design reference for indie game development by analyzing what makes users more immersed in the game experience and what discriminatory artistic characteristics are.
Abstract
Although Chinese indie games started late, they have developed rapidly, and many works have been successful globally. Through case analysis, this paper selects three representative indie games in China, conducts in-depth analysis from the perspectives of narrative, visual scene of game-play, emotion, etc and summarizes the characteristics of indie games that distinguish from the general commercial games. It is hoped that game users will be able to use it as a design reference for indie game development by analyzing what makes users more immersed in the game experience and what discriminatory artistic characteristics are.
- 발행기관:
- 한국만화애니메이션학회
- 분류:
- 예술일반