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학술논문디지털융복합연구2022.02 발행

A Case Study of Intellectual Property Rights Using Animation Characters

A Case Study of Intellectual Property Rights Using Animation Characters

강천천(동국대학교 영상대학원 멀티미디어학과); 정진헌(동국대학교)

20권 2호, 361~366쪽

초록

Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.

Abstract

Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.

발행기관:
한국디지털정책학회
DOI:
http://dx.doi.org/10.14400/JDC.2022.20.2.361
분류:
기타과학기술학

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A Case Study of Intellectual Property Rights Using Animation Characters | 디지털융복합연구 2022 | AskLaw | 애스크로 AI