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학술논문컴퓨터게임및콘텐츠논문지2023.03 발행KCI 피인용 1

Motion Capture Pipeline Design for Interactive Exhibition Space: focused on MIVA project

Motion Capture Pipeline Design for Interactive Exhibition Space: focused on MIVA project

이상훈(중앙대학교); 차유나(중앙대학교); 김현주(서울미디어대학원대학교); 이원형(중앙대학교)

36권 1호, 63~71쪽

초록

This paper explores the application of AI motion capture technology in exhibition spaces, particularly for interactive exhibits. We conduct a review of various motion capture solutions and analyze their advantages and disadvantages when applied to interactive exhibition spaces. Our analysis demonstrates the necessity and applicability of video-based AI motion capture technology in such spaces. Furthermore, we investigate motion capture solutions through the MIVA project as a case study for such a non-standardized exhibition. Finally, we propose a pipeline for motion capture technology that can be effectively applied by identifying and solving problems that arise during installation and application of the capture program in interactive exhibition spaces.

Abstract

This paper explores the application of AI motion capture technology in exhibition spaces, particularly for interactive exhibits. We conduct a review of various motion capture solutions and analyze their advantages and disadvantages when applied to interactive exhibition spaces. Our analysis demonstrates the necessity and applicability of video-based AI motion capture technology in such spaces. Furthermore, we investigate motion capture solutions through the MIVA project as a case study for such a non-standardized exhibition. Finally, we propose a pipeline for motion capture technology that can be effectively applied by identifying and solving problems that arise during installation and application of the capture program in interactive exhibition spaces.

발행기관:
(사)한국컴퓨터게임학회
DOI:
http://dx.doi.org/10.22819/kscg.2023.36.1.007
분류:
기타공학일반

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Motion Capture Pipeline Design for Interactive Exhibition Space: focused on MIVA project | 컴퓨터게임및콘텐츠논문지 2023 | AskLaw | 애스크로 AI