Examination of Endgame Content Design
Examination of Endgame Content Design
김수완(성균관대학교)
37권 1호, 9~18쪽
초록
The term “Endgame content” refers to the phenomenon in which players consume all the content available in a game, reaching what is called the end of the game. For game designers, reaching the end signifies the point at which players who enjoy the game may lose interest and leave the game. The phenomenon of player departure is a significant challenge faced by game creators and designers. Departing from a game implies that players no longer have a reason to enjoy the previously played game, indicating the end of the game’s lifecycle. To address this, many game developers introduce downloadable content (DLC) or new patch upgrades between the end of the current game and the preparation for the next installment, extending the game’s life. This study approaches endgame content not as the conclusion of a game but as a means for additional gameplay for players, analyzing games with endgame content to propose a structure for such content. It analyzes factors that prevent player departure from the game, viewing end-game content not as the end of a game but as a reason for players to continue seeking the game.
Abstract
The term “Endgame content” refers to the phenomenon in which players consume all the content available in a game, reaching what is called the end of the game. For game designers, reaching the end signifies the point at which players who enjoy the game may lose interest and leave the game. The phenomenon of player departure is a significant challenge faced by game creators and designers. Departing from a game implies that players no longer have a reason to enjoy the previously played game, indicating the end of the game’s lifecycle. To address this, many game developers introduce downloadable content (DLC) or new patch upgrades between the end of the current game and the preparation for the next installment, extending the game’s life. This study approaches endgame content not as the conclusion of a game but as a means for additional gameplay for players, analyzing games with endgame content to propose a structure for such content. It analyzes factors that prevent player departure from the game, viewing end-game content not as the end of a game but as a reason for players to continue seeking the game.
- 발행기관:
- (사)한국컴퓨터게임학회
- 분류:
- 기타공학일반