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학술논문동아시아경영연구2023.08 발행

The effect of Virtual CSR Co-Create on Users' Gameful Pleasure

The effect of Virtual CSR Co-Create on Users' Gameful Pleasure

Fei Zhou(Huaqiao University); Songling Xu(Huaqiao University); Yuanxi Ding(Huaqiao University)

4권 2호, 19~38쪽

초록

With the progress of information technology and the rapid development of the gamification marketing, corporate marketing through virtual CSR co-create as customer acquisition, customer retention strategy has become the hot topic, but the reality results show that the effect of virtual CSR co-create fails to reach an enterprise's marketing purposes. Based on the success model of D&M information system, from the perspective of customer engagement, this study analyzes how enterprises achieve customer engagement and bring gameful experience to customers through gamification marketing in the context of virtual CSR co-create. The empirical results show that the quality of game information -- social interaction and sense of achievement in the context of virtual CSR co-create have a significant positive impact on consumers' gameful experience, and customer engagement plays a partial mediating role between social interaction, sense of achievement and consumers' gameful experience.

Abstract

With the progress of information technology and the rapid development of the gamification marketing, corporate marketing through virtual CSR co-create as customer acquisition, customer retention strategy has become the hot topic, but the reality results show that the effect of virtual CSR co-create fails to reach an enterprise's marketing purposes. Based on the success model of D&M information system, from the perspective of customer engagement, this study analyzes how enterprises achieve customer engagement and bring gameful experience to customers through gamification marketing in the context of virtual CSR co-create. The empirical results show that the quality of game information -- social interaction and sense of achievement in the context of virtual CSR co-create have a significant positive impact on consumers' gameful experience, and customer engagement plays a partial mediating role between social interaction, sense of achievement and consumers' gameful experience.

발행기관:
경영연구원
DOI:
http://dx.doi.org/10.22906/JEAM.2023.4.2.19
분류:
경영학일반

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The effect of Virtual CSR Co-Create on Users' Gameful Pleasure | 동아시아경영연구 2023 | AskLaw | 애스크로 AI